Skavenslave Slingers

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Skavenslave Slingers
Wh2 main skv inf skavenslave slingers.png
Overview
FactionSkaven
CategorySkaven missile infantry
Unit size140
Recruitment
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25
Statistics
Icon stat health.png Health: 45
Icon stat morale.png Leadership: 33
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 6
Icon stat defence.png Melee defence: 8
Icon stat charge bonus.png Charge Bonus: 4
Weapons
Melee
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 7
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 120
Protection
Icon stat armour.png
Armor:
Unarmored
Attributes
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Skavenslave Slingers is a Skaven missile infantry unit in Total War: Warhammer II. From a position of relative safety, slings enable them to watch their peers march to their doom.

Description[edit | edit source]

The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.

Abilities[edit | edit source]

  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Strategy[edit | edit source]

Click here to add a strategy!

"Better than nothing" is the most fitting description for Skavenslave Slingers. Their leadership, damage and range are very low and they have no armor, so they will die and/or start routing the moment an enemy unit so much as looks at them funny. The only upside to them is that they are dirt cheap in terms of upkeep and can fill out army slots if nothing else is available, but don´t expect them to do any significant damage to anything that is armored or shielded.