Skeleton Archers

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Skeleton Archers
Wh2 dlc09 tmb skeleton archers.png
Overview
FactionTomb Kings
CategoryTomb Kings ranged infantry
Unit size?
Recruitment
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Statistics
Icon stat health.png Health: 49
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 3
Icon stat ammo.png Ammunition 22
Icon stat ammo.png Reload Time: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Ranged
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 140
Protection
Icon stat armour.png
Armor:
7.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Skeleton Archers is a Tomb Kings ranged infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. These desiccated husks remember how to shoot; a hail of endless death to thin the foe's numbers.

Description[edit | edit source]

The Skeleton Archers of Nehekhara nock and loose volleys of arrows as they advance towards their foe without ever breaking stride. Raising their bows as one, the archers fire, reaching into quivers for another arrow before the first salvo has even reached the zenith of its trajectory. These Undead archers unleash great clouds of death that darken the sky moments before falling amidst the ranks of the enemy. Riders are pitched from mounts, and swathes of enemy infantry fall dead as bronze-tipped arrows rain down upon them and pierce their bodies. Skeleton Archers are unencumbered by the large, heavy shields of the Tomb King's other legions, allowing them the freedom needed to fire their long, curved bows. This leaves them with little protection against the swords and axes of their enemies, but any foe wishing them harm must first cross the killing ground, weathering a hailstorm of lethal arrows every step of the way. Only the most heavily armoured of foes can withstand such withering salvos. Less protected targets may instead turn and flee from the onslaught, but once an enemy has entered the sights of a Skeleton Archer, the Undead will not stop until their foes have been killed.

Abilities[edit | edit source]

  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[edit | edit source]

Click here to add a strategy!

Ignore the tooltip claiming that these units have good range; 140 meters is nothing extraordinary. Even so, Skeleton Archers will most likely be one of your few sources of reliable damage output in the early campaign game as Tomb Kings. Volume of fire is the name of the game when it comes to their use in battle: although they do less damage with individual hits than High Elf Archers, for example, their unit size is much bigger than that of other missile units. Support them with a Liche Priest with the Lore of Nehekhara who can improve their damage and reload time with Ptra´s Incantation of Righteous Smiting and they will fill the skies with a storm of arrows that will cut down all but the most heavily armored foes.