Skeleton Horsemen Archers

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Skeleton Horsemen Archers
Wh2 dlc09 tmb skeleton horsemen archers.png
Overview
FactionTomb Kings
CategoryTomb Kings ranged cavalry
Unit size60
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Statistics
Icon stat health.png Health: 70
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Ammunition 18
Icon stat ammo.png Reload Time: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.4 s
Ranged
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 140
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Skeleton Horsemen Archers is a Tomb Kings ranged cavalry unit in Total War: Warhammer II: Rise of the Tomb Kings. These riders never tire and can chase foes down over countless leagues, until their dying moment.

Description[edit | edit source]

The horse archers of Nehekhara are likened to an angry desert wind, one that appears suddenly and leaves only the dead and the dying in its wake. Skeleton Horsemen Archers move relentlessly across the battlefield, firing volleys of magically blessed arrows into their foes before turning about and escaping retribution. As the Undead cavalry turn, they disappear from view, riding into the cloud of dust thrown up by the hooves of their skeletal steeds. Before the horse archers' stunned victims can recover their wits, the Undead horsemen reappear, loosing another deadly salvo. Skeleton Horsemen Archers are the outriders and scouts of the Tomb Kings' army. Whereas mortal horses need regular rest and water, skeletal steeds cross the vast tracts of open desert at a relentless pace. Even in death, the Undead horsemen maintain an innate ability to track and hunt their quarry through the shifting dunes, and no sandstorm can obscure their targets. As scouts, Skeleton Horsemen Archers hinder the movements of the enemy and harass their flanks in fleeting yet bloody skirmishes. These attacks do much to slow the advance of the Tomb Kings' enemies, pinning them in place while the Undead infantry are deployed.

Abilities[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

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