Skeleton Warriors (Vampire Counts)

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Skeleton Warriors
Wh main vmp skeleton warrior sword.png
Infantry sword.png
FactionVampire Counts
CategorySword Infantry
Unit size120
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75
Icon stat health.png Health: 61
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 6
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Skeleton Warriors is a Vampire Counts melee infantry unit in Total War: Warhammer. Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.

Description[edit | edit source]

Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.

Abilities[edit | edit source]

  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

Click here to add a strategy!

Basic Skeleton Warriors are not exactly the most skilled soldiers, but this doesn´t matter as much as you might think. The thing to keep in mind with them is that they won´t be doing much killing on their own, but they can form an expendable frontline and hold it for quite a while if supported with some healing Invocations of Nehek. While the enemy is busy killing off your Skeleton Warriors, you can send some Crypt Horrors into their ranks so the Skeletons take all the damage while the Horrors do the killing or you can flank with your Black Knights and Dire Wolves to take the enemy in the rear. Beware of elite heavy infantry like Hammerers, Chosen or Greatswords who will smash your Skeleton Warriors to pieces faster than you can heal them.

While they are sub-par melee infantry, they are far more dangerous in melee than Zombies, are more resistant to missile fire due to their shields, cause fear, and will fight till they drop. An overcast Raise Dead spell will spawn a unit of them on command and can be used for all sorts of purposes even if you can afford to build your infantry line with better infantry (ie crypt ghouls and grave guards).