Skaven Spells of Ruin

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Icon wh main lore ruin.pngSkaven Spells of Ruin is a lore of magic introduced in Total War: Warhammer II. It is unique to the Skaven.

Lore Attribute[edit | edit source]

Musk of Fear[edit | edit source]

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold of the surface-dwellers. The rats lurk in the shadows...

The Passive of the Lore, active mapwide on casting another spell.

  • Type: Hex (Area)
  • Target: Around self. Affects enemies in range
  • Duration: Constant (while casting)
  • Range: Map-wide
  • Musk of Fear (8 seconds): -4 leadership, -13 melee attack.

Spells[edit | edit source]

Warp Lightning[edit | edit source]

Dire green-black lightning strikes at the Skaven's chittered command.

  • Type: Bombardment

Howling Warpgale[edit | edit source]

The Skaven gestures twitchingly towards the skies and a fierce wind swirls, making flight impossible.

  • Type: Hex (Area)

Death Frenzy[edit | edit source]

Gesticulating wildly, the caster gifts a friendly unit with a rabid need to kill and consume the foe!

  • Type: Augment

Scorch[edit | edit source]

The caster thrusts his paws into the ground and summons forth a great gout of green flame.

  • Type: Breath

Skitterleap- Moved into Lore of Stealth[edit | edit source]

A unit disappears in a puff of green smoke, only to reappear elsewhere on the battlefield.

  • Type: Hiding

Flensing Ruin- Replaced Skitterleap[edit | edit source]

  • Green ribbons of warp-energy tear the flesh from the target's bones
  • Type: Direct damage (area)
  • Duration 14 seconds
  • Causes damage, strong vs. a single combatant
  • -30 armor

Crack's Call[edit | edit source]

With the incantation invoked, the Skaven stamps his foot, causing the very ground to split asunder.

  • Type: Wind

Units[edit | edit source]

Units which can use spells from this lore:


Items[edit | edit source]

Items with bound spells from this lore:

  • None

Strategy[edit | edit source]

Warp lightning is one of the most cost effective spells in the game. For very few winds of magic it can do quite a bit of damage, it also can trigger the Lore passive which powerfully lowers melee attack and leadership for all enemies.Howling Warpgale is situational, but very good if you have ranged tools to gun down flying units held in place. Death Frenzy is a strong buff, not a ton to say about it other than it can turn a mediocre Skaven unit into a much more dangerous one. Scorch is a very narrow breath spell, but can do good damage if cast appropriately. Flensing Ruin appears to be a strong spell and offers the added utility of being direct damage to a monster or character.