Skullsmasherz is a minor Greenskins faction introduced in Total War: Warhammer.
In the Doomsayers Update the Skullsmasherz got a new settlement, Massif Orcal, in the middle of Bretonnia, in proximity of both Bordeleaux and Carcassonne. This means the faction now controls two settlements from the start with quite a distance between them.
Starting territory[edit | edit source]
- The Old World
- Northern Grey Mountains (Grung Zint only)
- Season of Revelation
- Mortal Empires
Diplomatic traits[edit | edit source]
Starting agreements[edit | edit source]
Strategy[edit | edit source]
- When playing as Karl Franz the Skullmasherz will be a continual threat after wiping out the Empire Seccesionists. They frequently send full stacks of orcs to the mountain for of Helmgart or further into Reikland if the player does not control the fort. They can frequently send more than one stack in a turn so be prepared with an army nearby or fortify Ubersreik to have its special garrison.
- When playing as other Lords in their vicinity they will also be a thorn in your side. For Bordelaux and Carcassone they offer an opportunity to wipe out the Greenskin incursion early if you take Massif Orcal. Otherwise however, they will be a continued source of battles and income as orcs pour out of the mountain towards the player.