Slann Mage-Priest (Life)

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Slann Mage-Priest
Lzd slann campaign 02 0.png
CategoryLizardmen lord
Unit size1
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 7020
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 80
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

Slann Mage-Priest (Life) is a Lizardmen lord in Total War: Warhammer II. These Slann mystics bring ruin to the foe's armies and devastation to its cities.

Description[edit | edit source]

The favoured servants of the Old Ones, the Slann have considered intellect and magical abilities, and rule the Lizardmen as venerated Mage-Priests. Although not physically menacing - their bodies are toad-like with large heads and bulbous eyes - with a flick of their multi-jointed fingers, Slann can topple cities, engulf foes in flames or open vast rents in the ground below. Enemy Wizards find even the mightiest incantation they try to employ unravelling before them as Slann contemptuously waves its hand. The Slann see the world differently from other beings. Their orderly minds are constantly at work - deciphering complex problems and wandering the cosmos. They sit unmoving on their stone palanquins or in their Star Chambers, and to an outsider a Slann might appear asleep, or even dead. So deeply do they meditate that signs of life are hard to detect - their breaths are shallow and far apart, their eyes unblinking and vacant. Yet the Slann are attuned to more than mortals realise - for they can perceive the magic and raw disorder that has hung in the very air since the great influx of Chaos.

Attributes[edit | edit source]

Abilities[edit | edit source]

Items[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

Lizardmen armies are generally built around the monsters they can bring. They had acces to healing through the Bastiladon (Revivification Crystal) and Lore of High Magic, but the Lore of Life allows a caster to put out an immense amount of healing on all of those large single entity units. The Slann of life is invaluable if one is considering bringing any more than 2 large single entity units.

Gallery[edit | edit source]