Slaves are a special resource/currency used by Dark Elves in the campaign. Slaves are gained by choosing the enslave post-battle option. Slaves are held in provinces, and provide income, at the cost of public order. Slaves are required to pay for Dark Elves rites.
Overview[edit | edit source]
The total amount of Slaves across your entire faction is shown in the top center of the screen, when viewing the campaign map.
Slaves can be managed via the Slaves Screen, which is access via a button on the bottom right:
- Each province has a current amount of slaves, and a maximum amount it can potentially hold.
- Each province can be given the following instructions:
- Receive slaves: the province will receive a portion of all slaves taken.
- Request extra slaves: the province will receive a great portion of all slaves taken.
- No more slaves: the province will not receive any slaves when they are taken.
- Income from slaves and the public order penalty is shown for each province. Both increase as more slaves are sent to a province.
Getting slaves[edit | edit source]
The following actions will gain slaves:
- Winning a battle.
- Choosing the Enslave post-battle option. This provides a number of slaves depending on how many captives were taken.
- Sacking an enemy settlement.
- Raiding enemy territory.
Losing slaves[edit | edit source]
The slave decline rate determines how many slaves are lost in that province each turn to disease, mistreatment etc. A higher percentage means more slaves will die. Many things can affect this rate.
Slaves are also expended to pay for Dark Elves rites, which each cost between 100 and 500 slaves.
The Sacrifice to Khaine rite increases slave decline rate factionwide by +50% for 15 turns.
The Festivals of Hedonism commandment increases the slave decline rate by +100% (ie: it doubles the rate) in the province while it is active.
Related buildings and commandments[edit | edit source]
Certain Dark Elves buildings provide extra income from slaves:
- II Slave Pens:
- +10 income per 100 slaves in the province.
- Income from slaves +10% in this province.
- IV Slave Market:
- +15 income per 100 slaves in the province.
- Income from slaves +25% in this province.
- Slave decline rate: -50% in this province.
- Slave public order penalty: -30% in this province.
- III Black Roads:
- Income from slaves +5% in this province
- V Slave Traders' Palaces:
- Income from Slave Pens and Slave Markets in this province: +30%
- Slave decline rate in this province: -5%
- Slave public order penalty in this province: -10%
Additionally, the Increase Slave Production Quotas commandment provides +10% income from slaves in the province.
Picking the proper province[edit | edit source]
Gold generation by the numbers[edit | edit source]
- 4-Region province
- Can produce 70-79 gold per 100 slaves
- Slave Market and 3 Slave Pens = 45 base gold per 100 slaves and 55% increased slave income =
- ~70 total gold per 100 slaves
- 2.25 extra gold per 100 slaves per Black Roads constructed
- 3-Region province
- Can produce 51-56 gold per 100 slaves
- Slave Market and 2 Slave Pens = 35 base gold per 100 slaves and 45% increased slave income =
- ~51 gold per 100 slaves
- 1.75 extra gold per 100 slaves per Black Roads constructed
Slave decline rate[edit | edit source]
- It should be noted that slave decline rate is based on current % of total capacity and scales up quickly... e.g. at 25% capacity one can expect a natural ~1% decline, but at 90% capacity experience a steady ~8% decline per turn, requiring huge amounts of new slaves each turn to keep up the numbers.
- 4-region provinces have an advantage over 3-region provinces in that they can house more slaves, and hence can hold the same number of slaves with a lower rate of decline.
- So, in general, slaves should be directed to 4-region provinces when possible.
Which 4-region province is the best?[edit | edit source]
Slave Market / Pens income counts as building income. So landmarks and buildings that add +% "building income" will increase Slave Market / Pens income.
Of the Dark Elf Territories some notable examples of prime 4-region provinces are:
- Titan Peaks: Lvl V Sanctum of Quintex +100% building income (whole province)
- Iron Mountains: Lvl V Naggarond + 50% building income (whole province)
- The Road of Skulls: Hellebron's Palace + 50% building income (whole province)
- The Black Flood (if you own Iron Mountains as well): +25% building income from being adjacent Lvl V Naggarond
Note: Don't be fooled by The Broken Lands. Although it has the Slave Traders' Palaces landmark, the fact that it is only a 3-region means it still produces less gold per slave than a basic 4-region province. Players should take The Broken Lands and build the landmark for the global effect, but avoid sending slaves there.
- The Broken Lands are a 4-region province in Eye of the Vortex.
Splitting vs. stacking slaves[edit | edit source]
Whether one splits slaves evenly between certain provinces or stacks them all in one province will depend on how many slaves they are acquiring per turn, and the quality of their provinces.
Generally speaking, if you have two equally good 4-region provinces, you should split your slaves equally between them, to promote lower overall decline rate.
It is generally never a good idea to start splitting off slaves into a 3-region province, since the player generally will have access to a second 4-region province before filling up the first. When choosing between two 4-region provinces, the quality of the provincial bonuses to building income must be considered.
A good rule of thumb: Keep any provinces with substantial +% building income on "request additional slaves," any basic 4-region provinces on "receive slaves," (unless they were recently acquired) and every other province on "no more slaves." This will provide near-optimal allocation of slaves with little micromanagement.
Strategy[edit | edit source]