Snorko One-Finger

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Snorko One-Finger
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CategoryGreenskins melee infantry
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 4412
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 64
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 65
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Snorko One-Finger is a Greenskins melee infantry lord. Like Armand d'Aquitaine he appears in the files of the game with unique stats different from a generic lord. However, he is not playable in any way, as he only appears in the Season of Revelation mini-campaign leading the Skullsmasherz, but since you can only play as Wood Elves in that campaign, he cannot be recruited.

The Skullsmasherz are lead by Ugrok Craktoof in the Grand Campaigns.

Description[edit | edit source]

Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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