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Icon wh main lore dark magicThe Lore of Dark Magic is a lore of magic introduced in Total War: Warhammer II.

Lore Attribute[ | ]

Icon rarity common small Spiteful Conjuration[ | ]

As the spellcaster summons the Winds of Magic, black darts of malice will flit through the air to pierce their enemies.
Wh2 main lore passive spiteful conjuration Passive AbilityThis ability targets enemies
Lore of Dark Magic
Type Icon spell area of hexesHex (Area)
Target Enemies
Icon stat armour Armour -15
Effect range Map-wide
Duration 18 seconds
Affected units Affects enemies in range(all)
Enabled if Casting
Ua arrow increase 1 Triggers when casting spell

Icon rarity common small Wrath of the Wood[ | ]

At the most opportune moment, arrows are willed to fly fast and true by the very wood from which they are carved.
Wh2 dlc16 lore passive wrath of the wood Passive AbilityThis ability targets allies or self
Lore of Dark Magic
Type Icon spell area of augmentsAugment (Area)
Target Self, Allies
Modifier icon armour piercing ranged Armour-Piercing Missile Damage +12%
Icon Stat Ranged Damage Base Base Missile Damage +12%
Effect range Map-wide
Duration 8 seconds
Affected units Affects allies in range(all)
Enabled if Casting
Ua arrow increase 1 Triggers when casting spell
Available to Wood Elves Wood Elves only

Spells[ | ]

Icon rarity common small Power of Darkness[ | ]

The caster's draws on unstable power from the Realm of Chaos to charge their spells.
Wh2 main spell dark magic power of darkness SpellThis ability targets allies or self
Lore of Dark Magic
Cost 4 Winds
Type Icon spell augment of the windsAugment of the Winds
Uses 2
Target Self
Damage Per Second 16-33
Power Recharge +80%
Reserves Per Second +0.70
Range 200 metres
Duration 20 seconds
Cooldown 28 seconds
Affected units Affects allies in range(max: 1)
Ua arrow decrease 1 Causes damage to self

Icon rarity common small Chillwind[ | ]

A freezing gale is conjured and sent to assail the target with ice and hail.
Wh2 main spell dark magic chillwind SpellThis ability targets enemies
Lore of Dark Magic
Cost 5 Winds
8 Winds (Overcast)
Type Icon spell windWind
Target Ground, Enemies
Damage 16 (100%Modifier icon armour piercing) Modifier icon magical
Duration 1 second
Radius 6 metres
Movement Speed 60m/s
Contact Modifier icon frostbite Frostbite!
Range 150 metres
Duration 3 seconds
Cooldown 29 seconds
Miscast Chance 50% (Overcast)
Ua winds of magic upgraded icon Additional effect on Frostbite
Ua arrow increase 1 Small, foward-moving area of effect
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Strong vs multiple units
Modifier icon frostbite Frostbite! (10s)
Icon stat speed Speed: -25%

Modifier icon frostbite Frostbite! (20s) (Overcast)
Icon Stat Reload Time Reload Skill: -20 (Overcast)
Icon stat speed Speed: -45% (Overcast)

Icon rarity uncommon small Word of Pain[ | ]

As the caster utters a forbidden name, their enemies are wracked with waves of agony.

Wh2 main spell dark magic word of pain

SpellThis ability targets enemies
Lore of Dark Magic
Cost 8 Winds
12 Winds (Overcast)
Type Icon spell hexHex
Target Enemy
Accuracy character Accuracy -30
Melee character Melee Attack -40
Icon stat defence Melee Defence (Overcast) -40 (Overcast)
Range 200 metres
Duration 40 seconds
Cooldown 44 seconds
Miscast Chance 50% (Overcast)
Affected units Affects enemies in range(max: 1)
Ua winds of magic upgraded icon Additional effect on Icon stat defencemelee defence

Icon rarity uncommon small Bladewind[ | ]

A swirling maelstrom of swords spin and slash their way across the battlefield in search of blood.
Wh2 main spell dark magic bladewind Spell
Lore of Dark Magic
Cost 11 Winds
15 Winds (Overcast)
Type Icon spell vortexVortex
Target Ground, Enemies
Damage Per Second 18 (22%Modifier icon armour piercing) Modifier icon magical
Duration 7 seconds
14 seconds (Overcast)
Radius 10 metres
Movement Speed 2m/s
Range 150 metres
Duration 7 seconds
14 seconds (Overcast)
Cooldown 38 seconds
Miscast Chance 50% (Overcast)
Ua winds of magic upgraded icon Extended effect duration
Ua arrow increase 1 Large, randomly-moving area of effect
Ua arrow increase 1 Strong vs multiple units

Icon rarity rare small Doombolt[ | ]

The sky opens and a bolt of burning, pure Chaos black lightning hurtles towards the foe.
Wh2 main spell dark magic doombolt SpellThis ability targets enemies
Lore of Dark Magic
Cost 9 Winds
14 Winds (Overcast)
Type Icon spell bombardmentBombardment
Target Enemy
Ranged Damage 672 (100%Modifier icon armour piercing ranged) Modifier icon magical
1008 (100%Modifier icon armour piercing ranged) Modifier icon magical (Overcast)
Explosive Damage 132 (100%Icon Stat Explosive Armour Piercing Damage)
Range 200 metres
Duration 7 seconds
Cooldown 47 seconds
Miscast Chance 50% (Overcast)
Ua winds of magic upgraded icon Increased Modifier icon armour piercing rangedarmour-piercing damage
Ua arrow increase 1 Causes major Modifier icon magicalmagical damage<brUa arrow increase 1 Medium strike area
Ua arrow increase 1 Good against armour
Ua arrow increase 1 Strong vs single combatant
Ua arrow increase 1 Strong vs single unit

Icon rarity rare small Soul Stealer[ | ]

Tendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster's own vigour.
Wh2 main spell dark magic soul stealer Spell
Lore of Dark Magic
Cost 16 Winds
Type Icon spell area of direct damageDirect Damage (Area)
Target Self, Enemies
Self
Heal Per Second
+0.80%
Enemies
Damage Per Second
37-75
Range 100 metres
Effect range 35 metres
Duration 12 seconds
Cooldown 54 seconds
Affected units Affects allies in range(max: 1)
Affects enemies in range(all)
Ua arrow increase 1 Causes damage to combatants
Ua arrow increase 1 Strong vs character
Ua arrow increase 1 Absorbs hitpoints from enemies
Ua arrow increase 1 Strong vs single combatant

Ua arrow decrease 1 Weak vs multiple combatants

Units[ | ]

Wh3 main dae daemon prince 256 Daemons of Chaos[ | ]

Unit Wh2 main lore passive spiteful conjuration Wh2 main spell dark magic power of darkness Wh2 main spell dark magic chillwind Wh2 main spell dark magic word of pain Wh2 main spell dark magic bladewind Wh2 main spell dark magic doombolt Wh2 main spell dark magic soul stealer
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Dark Elves Dark Elves[ | ]

Unit Wh2 main lore passive spiteful conjuration Wh2 main spell dark magic power of darkness Wh2 main spell dark magic chillwind Wh2 main spell dark magic word of pain Wh2 main spell dark magic bladewind Wh2 main spell dark magic doombolt Wh2 main spell dark magic soul stealer
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Tzeentch Tzeentch[ | ]

Unit Wh2 main lore passive spiteful conjuration Wh2 main spell dark magic power of darkness Wh2 main spell dark magic chillwind Wh2 main spell dark magic word of pain Wh2 main spell dark magic bladewind Wh2 main spell dark magic doombolt Wh2 main spell dark magic soul stealer

(Formless Horror: Malekith)

(Formless Horror: Morathi)
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(Formless Horror: Ariel)
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(Formless Horror: The Blue Scribes)
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Warhost of the Apocalypse Warriors of Chaos[ | ]

Unit Wh2 main lore passive spiteful conjuration Wh2 main spell dark magic power of darkness Wh2 main spell dark magic chillwind Wh2 main spell dark magic word of pain Wh2 main spell dark magic bladewind Wh2 main spell dark magic doombolt Wh2 main spell dark magic soul stealer
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Wood Elves Wood Elves[ | ]

Unit Wh2 dlc16 lore passive wrath of the wood Wh2 main spell dark magic power of darkness Wh2 main spell dark magic chillwind Wh2 main spell dark magic word of pain Wh2 main spell dark magic bladewind Wh2 main spell dark magic doombolt Wh2 main spell dark magic soul stealer
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Videos[ | ]

How to use the Lore of Dark Magic

Strategy[ | ]

Click here to add a strategy!

The Lore of Dark Magic is a offensive and heavily damaging lore that focus more on direct damage to debuffs. The Lore attribute reduced armour mapwide, so useful in certain matchups (Dwarfs, Chaos, some Empire armies, and potentially Lizardmen). 2 spells Doombolt and Soulstealer are very effective at damaging elite units and single entity. Chillwind and bladewind are best vs multiple units of infantry and cavalry but Chillwind's pure ap damage makes it decent vs any non monstrous infantry or cavalry. Consider bringing dark magic as a secondary caster even to just use power of darkness, it can also be combined with the beasts or death lore attribute to give stacking bonuses to winds or recharge.

  • Power of Darkness is a good way of gaining Winds of Magic and can be useful for whipping up more magic at the cost of damaging a unit. put on a regen unit for best effect, or on a lord with access to Soulstealer.
  • Chillwind is a lightly damaging spell, but is super cheap to cast. Useful for damaging lightly armoured archer lines or infantry. Overcast slows the enemy down and increases their reload time, further encouraging its use against archers.- Chillwind actually does pure AP damage about 66% as much as shadows pendulum spell does even. use against any infantry or cavalry other than high health monstrous units.
  • Word of Pain basically neuters the combat effectiveness of an enemy, -44 Melee attack will drop most units to 0 Melee attack. Overcast makes their defence weak as well.
  • Blade Wind is a typical Vortex spell, looks cool, but is overcosted a bit and the rest of the lore is generally more efficient.- its actually one of the cheapest vortexes, but has lower ap damage than most. plus the lore attribute bonus means it will do slightly better vs armor than expected.
  • Doombolt is a great spell for damaging Characters or other elite units. It is very hard to dodge and will reliably do solid damage.
  • Soul Stealer is probably the most powerful spell in this Lore. It damages all the enemies in an area and heals the caster. This is great on Malekith and Morathi for the ability to heal themselves, something they cannot do otherwise. It is especially painful in blob fights where the enemy bunches up on a target. One great strategy is take Malekith on his dragon, land charge into a vulnerable enemy. Then when your opponent capitalizes on your landing by sending elite units to deal damage, cast soul stealer to heal back up. Word of Pain also works to nullify their damage.

Notes[ | ]

  • Bladewind is the shortest lasting vortex spell in the game at 7 Seconds (Overcast doubles it to 14 seconds)
Magic
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