Spearmen-at-Arms (Shields)

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Wh main brt spearmen at arms shield.png
Infantry spear.png
Bretonnia melee infantry
Unit size60
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Buildings required:
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 30
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5.7 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 55%
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Spearmen-at-Arms (Shields) is a Bretonnia melee infantry unit. Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray.

Description[edit | edit source]

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Strategy[edit | edit source]

Click here to add a strategy!

38 melee defence and 15 bonus vs. large are what allows this men at arms variant to be successful. The defence allows it to be a solid front line or reserve unit capable of holding a bit longer than other men at arms. The Bonus vs. large is also useful when protecting archers or artillery crews from cavalry. Like all men at arms, this unit will never do amazing things, but they can hold the longest among peasants.