adding building effects
(buildings) |
(adding building effects) |
||
|units =
|effects =
{{effects description wh2_main_effect_building_recruitment_cost_reduction_def_resource_pastures|-30}}
{{effects description wh2_main_effect_building_unit_xp_levels_def_resource_pastures|+2}}
{{effects description wh2_main_effect_buildling_upkeep_reduction_def_resource_pastures|-3}}
{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+8}}
{{effects description wh_main_effect_province_growth_building|+50}}
|garrison =
|id = wh2_main_def_resource_pasture_3
==Effects==
{{effects description wh2_main_effect_building_recruitment_cost_reduction_def_resource_pastures|-30}}
{{effects description wh2_main_effect_building_unit_xp_levels_def_resource_pastures|+2}}
{{effects description wh2_main_effect_buildling_upkeep_reduction_def_resource_pastures|-3}}
{{effects description wh_main_effect_force_all_campaign_replenishment_rate|+8}}
{{effects description wh_main_effect_province_growth_building|+50}}
==Strategy==
|