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Spells

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Wizards may cast powerful spells to turn the tide of battle. Available spells are shown on the Winds of Magic panel when a wizard unit is selected.

Use[edit | edit source]

Left-click a spell button and then left click the target to cast a spell.

Many spells may be overcast by left-clicking on the spell button a second time before casting.

Some wizards may be switched between different spell lores by clicking the buttons on the Lore panel.

Overcast[edit | edit source]

An overcast spell has a greater effect, but has a 50% chance of being miscast and dealing damage to the caster. It also increases the power cost and recharge time of the spell. The overcast effect depends on the spell. Some common effect are:

  • Increased Duration
  • Increased Casting Range
  • Area Of Effect instead of single target
  • Increased Effect

Note that not all spells can be overcast.

Type of Spells[edit | edit source]

Augment[edit | edit source]

Improves the stats of one or several friendly units, for a limited time.

Bombardment[edit | edit source]

After a certain time, projectiles start to land in an area, dealing damage.

Breath[edit | edit source]

Direct Damage[edit | edit source]

Deals damage to enemy units.

The damage dealt by this type of spells is always AP damage.

Explosion[edit | edit source]

Hex[edit | edit source]

Decreases the stats of one or several enemy units, for a limited time.

Magic Missiles[edit | edit source]

Magic missiles are projectiles that shoot out from where the caster is towards an enemy. Magic missiles can miss or hit terrain, especially if the target is moving.

Vortex[edit | edit source]

Vortex spells begin at a certain point (the target/origin), and then travel in a random direction from there. They usually cause heavy damage to anything in their path, and are usually circular in shape. Pit of Shades is a vortex spell which remains stationary.

Wind[edit | edit source]

Wind spells begin at a certain point (the origin) and then extend out in one or more directions, for a given distance, causing damage to everything in their path.


Magic