Spellsinger (Life)

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Spellsinger
Wef spellsinger campaign 03 0.png
Icon wh main lore life.png
Overview
FactionWood Elves
CategoryWood Elves spellcaster hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 33
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 19
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 180
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Spellsinger (Life) is a Wood Elves spellcaster hero unit. Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.

Description[edit | edit source]

Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...

Abilities[edit | edit source]

Spells[edit | edit source]

Gallery[edit | edit source]

Mounts[edit | edit source]

Strategy[edit | edit source]

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