Spirit of the Jungle

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Spirit of the Jungle
Spirit of the Jungle.png
General data
TypePlayable faction
CategoryLizardmen
RulerNakai the Wanderer
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territory
Eye of the Vortex
  • TBA
Mortal Empires
Distinct features
?Defenders of the Great Plan:Vassal faction that occupies the territory Nakai conquers
Bullet lzd spawning.pngBlessed Spawnings:Periodic missions allow access to powerful Blessed variants of certain units
Icon minor rituals.pngRitesLizardmen rites give faction-wide bonuses, and allow special units to be recruited
Bullet lzd beasts.pngRampage:Lizardmen have beasts suitable for every task, though some are so ferocious they may lose control and charge ahead
?Lord Kroak:Lizardmen factions can recruit the powerful unique hero Lord Kroak

Spirit of the Jungle is a playable Lizardmen faction introduced in Total War: Warhammer II with The Hunter and the Beast DLC. It is the first Horde faction for the Lizardmen, led by Nakai the Wanderer.

How they play[edit | edit source]

A summary of Lizardmen gameplay. See the main Lizardmen page for more details.

  • Units: In battle, Lizardmen have strong melee units, powerful magic users, and many monsters. However, their ranged units are just average.
  • Blessed Spawnings: These are elite Lizardmen units in limited supply, similar to Regiments of Renown.
  • Rampage: Overall, Lizardmen have good leadership. However, many of their units can potentially rampage and go out of control in battle.
  • Rites: Lizardmen can perform several rites in campaign to bolster themselves or recruit Slann Mage-Priests.
  • Astromancy Stance: A unique army stance which increases map vision and ambush chance.
  • Lord Kroak: Lizardmen factions can embark on a quest to recruit the unique hero Lord Kroak.

In battle[edit | edit source]

Nakai primarily provides buffs to Kroxigors and Sacred Kroxigor.

In campaign[edit | edit source]

  • Nakai operates as a horde faction. When he conquers settlements he gets the option to dedicate a temple to three different Old Ones. This provides a unique resource: Old One's Favour, and various buffs based on how many temples he has dedicated to that specific Old One.
  • The settlement will then be occupied by the Defenders of the Great Plan faction, a permanent vassal to Nakai.
  • Nakai's rites are also different from traditional Lizardmen factions as they relate to his vassal, such as providing an army of non-replenishing Blessed Spawnings units or providing line of sight over their territory. Notably, he retains the Rite of Awakening to access Slann
  • His primary objective is hunting the 4 unique hunters from the Huntsmarshal's Expedition faction and eventually drawing out Markus Wulfhart into a final battle.
  • These hunters are scattered around Lustria embedded in settlements owned by the Huntsmarshal's Expedition.
  • Starts at war with Clan Mange.

Legendary lord choices[edit | edit source]

Unique faction effects[edit | edit source]

  • Jungle Nexus: Nakai's horde unlocks units, while other hordes in the faction use global recruitment to get access to them.
  • Spawnings of the Ancients: Nakai's vassals occupy the settlements conquered. More settlements controlled come with increasing rewards.
  • Recruit rank +3 for Kroxigor Ancient.

Nakai lord effects[edit | edit source]

Starting position[edit | edit source]

Eye of the Vortex campaign
Mortal Empires campaign
  • Albion
  • When not playing as Nakai in Mortal Empires, he starts in Lustria. This is apparently due to the fact that his presence messed up the balance of Norsca.

Victory objectives[edit | edit source]

Eye of the Vortex

Vortex Victory:

Domination victory:

  • TBA
Mortal Empires

Short

  • TBA

Long

  • TBA

Strategy[edit | edit source]

Click here to add a strategy!

As with all horde factions, post-battle loot will be your primary source of income. It is best to not recruit other lords and focus solely on Nakai's army until the late game when he has more income from his vassal settlements to offset the supply line penalties to upkeep. Use your early background income to build up your army and start with researching the technologies to reduce unit upkeep and recruitment costs. Increasing unit replenishment is also a priority to reduce army downtime and be in better shape to fend off enemy aggression.

Losing Nakai's army will result in defeat, so caution with each movement and engagement is imperative. Nakai should seek to form alliances with the other Lizardmen factions in Lustria as quickly as possible, as his vassal will not recruit armies of its own. Assist your allies armies in taking out the enemy factions when possible, but keep in mind that you will need to occupy and maintain a minimum number of vassal settlements to win the campaign. Selecting which temple to construct for each settlement will need to be based on obtaining the buffs that support your army composition.

The timed quests for hunting down each the four lords of the expedition are optional, providing a large amount of Old Ones Favor if they are completed.

In Mortal Empires, one should take over Albion and can then decide to go wherever they please. Norsca is an obvious target, in which case it is best to research immunity to snow and chaos attrition technologies first. Another option is the Empire or Ulthuan. However, Nakai's campaign is truly for a wanderer who wants to seek out and destroy the enemies of the Lizardmen.