Stalk is an ability/attribute.
Effects
- This unit can move hidden in any terrain.
Units
The Empire
Dwarfs
Greenskin
- Night Goblins
- Night Goblins (Fanatics)
- Night Goblin Archers
- Night Goblin Archers (Fanatics)
- Da Warlord's Boyz (Night Goblins)
- Da Eight Peak Loonies (Night Goblin - Fanatics)
- Night Goblin Shaman
Vampire Counts
Beastmen
- Ungor Herd
- Ungor Spearmen Herd
- Ungor Spearmen Herd (Shields)
- Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
- Ungor Raiders
- Black-Horn's Ravagers (Gor Herd - Shields)
Wood Elves
- Wardens of Cythral (Wildwood Rangers)
- Deepwood Scouts
- Deepwood Scouts (Swiftshiver Shards)
- Waywatchers
- Hawk-eyes of Drakira (Waywatchers)
- Waystalker
Norsca
Lizardmen
High Elves
Dark Elves
Skaven
- Eshin Triads
- Iksha's Triads (Eshin Triads)
- Death Runners
- Visktrin’s Death Squad (Death Runners)
- Gutter Runners
- Gutter Runner Slingers
- Gutter Runners (Poison)
- Gutter Runner Slingers (Poison)
- Natty Buboe's Sharpshooters (Warplock Jezzails)
- Assassin
- Eshin Sorcerer
- Master Assassin
- Deathmaster Snikch
Tomb Kings
Vampire Coast
Notes
You can use this ability to maneuver your forces to flank or to hit the enemy from behind. You are going to be detected around 170m away from the enemy or closer if you are fighting Lizardmen, since they have the Predatory Senses ability.