Stances

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Durthu about to enter Encamp stance (bottom left).

Stances can be adopted by armies on the campaign map. Different stances have different advantages and disadvantages. The stance button can be found in the bottom left corner of the screen when selecting an army - the same spot where the commandments button is found when selecting a settlement.

For most races, the default is to have no stance (Stance:None). This is the basic stance where armies can move and attack. A few races such as Beastmen and Skaven have special default stances.

Common stances[edit | edit source]

These stances are common to many races, though not all races can use all common stances.

  • None (default stance) - allows the army to move and attack.
  • March - gives extra movement range at the cost of not being able to attack.
  • Encamp - encamps the army, providing immunity to attrition and access to global recruitment. For hordes, this is how they construct buildings.
  • Raiding - raids the local area, reducing public order and providing income.
  • Ambush - hides the army to try to surprise an enemy army.
  • Channelling - increases the Winds of Magic in an area, granting more magic in battles.

Naval stances[edit | edit source]

Only available to armies on the ocean.

Special stances[edit | edit source]

Some races have special stances unique to that race. In some cases these special stances replace one or more common stances.

Beastmen
Wood Elves
Dwarfs
Skaven
Greenskins
Lizardmen
High Elves
Nagarythe
Norsca
Tomb Kings


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