Stegadon

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Stegadon
Wh2 main lzd mon stegadon.png
Unit cat icon wh2 main lzd dinosaur missile.png
Overview
FactionLizardmen
CategoryLizardmen war beast
Unit size5
Recruitment
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 412
Statistics
Icon stat health.png Health: 6933
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Range: 3
Ranged
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 300
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 360
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
86.67%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Stegadon is a Lizardmen war beast unit in Total War: Warhammer II. From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.

Description[edit | edit source]

Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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Gallery[edit | edit source]