Stirland's Revenge (Free Company Militia)

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Stirland's Revenge
Wh dlc04 emp stirlands revenge.png
Missile infantry rifle.png
Overview
FactionEmpire
CategoryClose-Quarters Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 61
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 14
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 26
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Protection
Icon stat armour.png
Armor:
18.75%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Stirland's Revenge (Free Company Militia) is a Empire missile infantry unit. Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.

Description[edit | edit source]

Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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