Stirland's Revenge (Free Company Militia)

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Stirland's Revenge
Wh dlc04 emp stirlands revenge.png
Missile infantry rifle.png
Overview
FactionEmpire
CategoryClose-Quarters Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 61
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 14
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 26
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Protection
Icon stat armour.png
Armor:
18.75%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Stirland's Revenge (Free Company Militia) is a Empire missile infantry unit. Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.

Description[edit | edit source]

The vast majority of Stirlanders that were once brave enough to dwell in the hinterlands of Sylvania have packed up their meagre possessions and fled for safer pastures. However, there are those who still fight tooth and nail for the territory they see as rightfully theirs – having eked out a life from one of the most dangerous and hateful corners of the Empire, they are loath to abandon it.

Foremost among these are the vigilantes that call themselves Stirland's Revenge. These unshaven and foul-smelling warriors are a loose brotherhood of bitter and determined men who are very rarely sober and almost always spoiling for a fight. All have lost their homes, families or loved ones to the curse of undeath that assails Sylvania.

Even to call this group of growling ne'er-do-wells a Free Company would be a kindness, for their military cohesion is as bad as their personal hygiene. Yet their determination makes them fierce fighters to a man. Roaming the east of the Vale of Darkness, they hunt down and slay every shambling corpse and clacking skeleton they can find, stopping only to plunder the empty inns and markets that once buzzed with life.

Led by Militia Leader Bernhardt of the Goat, with nothing left to lose, the men of Stirland's Revenge are hell-bent on vengeance, even if it costs them what's left of their miserable lives.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

Click here to add a strategy!

Stirland's Revenge have stalk which allows them to be a much better ambusher and flanker. Their missiles also have much more armour piercing, allowing them to dish out much more damage from afar. This turns them into short range Handgunners with only slightly less armour piercing.