Strength of the Penitent

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Strength of the Penitent
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TypeIcon spell augment.pngAugment
Duration15 Seconds
CooldownIcon cooldown 26.png 3 Seconds
TargetsSelf
Active IfIn melee
Recharge IfLosing melee combat
Effects+15% Physical resistance
+14Icon stat defence.pngMelee defence

Strength of the Penitent is an ability available to Flagellants.

Description[edit | edit source]

As the final battle between good and evil looms, the flagellants stand ready to embrace death. The time is near; the end is nigh.

Effect[edit | edit source]

  • Type: Augment
  • Duration: 15 Seconds
  • Targets: Self
  • Active if: In melee
  • Recharge if: Losing melee combat
  • Cooldown: 3 Seconds
  • +15% Physical resistance
  • +14 Melee defence

Strategy[edit | edit source]

Click here to add a strategy!

This is a somewhat confusing ability so it needs to be broken down: Flagellants engage an enemy, they immediately get the resistance and the defence for 15 seconds which should make sure they can absorb a decent amount of damage. Once that duration is up they lose the buff and should logically be losing against most units as their melee stats are not amazing. Once the game recognizes they have been losing for 3 seconds, they get the buffs again (provided they are still in melee combat) making sure they can sustain a bit longer. This cycle continues until the Flagellants are all dead (unbreakable) or they start to win a melee.

Notably, this does mean they do not have a constant physical resistance. Meaning that any ranged unit will make mincemeat of them if they are not in combat.