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Strength of the Penitent is an Reikland Empire passive ability.

As the final battle between good and evil looms, the flagellants stand ready to embrace death. The time is near; the end is nigh.

Effect[ | ]

  • Wh dlc04 unit passive flagellant deathblow Passive AbilityThis ability targets allies or self
  • Icon spell augmentAugment
  • Resistance physical Physical Resistance: +15%
  • Icon stat defence Melee Defence: +14
  • Duration: 15s
  • Cooldown: 3s
  • Enabled if: In melee
  • Recharges if: Losing melee combat

WH2[ | ]

  • Icon rarity uncommon small Strength of the Penitent Icon cooldown3
  • Unit ability
  • Type: Icon spell augmentAugment
  • Duration: 15 seconds
  • Target: Self
  • Recharge if: Losing melee combat
  • Disabled if: Out of melee
  • Effects: +15% Resistance physical Physical Resistance
    +14 Icon stat defence Melee Defence

WH1[ | ]

  • Icon rarity uncommon small Strength of the Penitent Icon cooldown3
  • Type: Icon spell area of augmentsAugment
  • Duration: 15 seconds
  • Target: Self
  • Active if: In melee
  • Recharge if: Losing Melee Combat
  • Effects: +12% Resistance physical Physical Resistance
    +18 Icon stat defence Melee Defence

Units[ | ]

Category Unit
Infantry sword Infantry Wh dlc04 emp flagellantsWh dlc04 emp tattersouls

Can be given to the following units with the Battle ward saveThe Work of God skill:

Category Unit
Commander Lords Emp ch volkmar 0
Icon hero Heroes Neu felix 0Neu ulrika 0Emp wizard beasts campaign 01 0Emp wizard amethyst campaign 01 0Emp wizard fire campaign 01 0Emp wizard heavens 0Emp shadow wizard campaign 01 0Emp wizard life campaign 01 0Emp wizard light campaign 01 0Emp captains campaign 01 0Emp warrior priest campaign 01 0Emp witch hunter campaign 01 0
Infantry sword Infantry
Missile infantry bow Missile Infantry
Missile cavalry bow Missile Cavalry & Chariots
Cannon Artillery & War Machines
Campaign exclusive Extended Roster

Skills[ | ]

Skill Effect Source
Battle ward save
The Work of God
Wh dlc04 unit passive flagellant deathblow Passive ability: "Strength of the Penitent" (Icon armyLord's army)

Strategy[ | ]

This is a somewhat confusing ability so it needs to be broken down: Flagellants engage an enemy, they immediately get the resistance and the defence for 15 seconds which should make sure they can absorb a decent amount of damage. Once that duration is up they lose the buff and should logically be losing against most units as their melee stats are not amazing. Once the game recognizes they have been losing for 3 seconds, they get the buffs again (provided they are still in melee combat) making sure they can sustain a bit longer. This cycle continues until the Flagellants are all dead (unbreakable) or they start to win a melee.

Notably, this does mean they do not have a constant physical resistance. Meaning that any ranged unit will make mincemeat of them if they are not in combat.

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