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EffectsSpeed and combat penalties caused by terrain are ignored by this unit

Strider is an ability/attribute.

Effects[edit | edit source]

  • Speed and combat penalties caused by terrain are ignored by this unit

TWW2[edit | edit source]

  • The unit ignores terrain-inflicted stat penalties (same as the old behaviour)
  • Units aren’t slowed down by hills and other slopes
  • Units don’t take a penalty for fighting uphill
  • Units don’t tire quicker when moving up slopes
  • Units can pass through trees.

Units[edit | edit source]

Warriors of Chaos[edit | edit source]

Greenskins[edit | edit source]

Vampire Counts[edit | edit source]

Norsca[edit | edit source]

Lizardmen[edit | edit source]

Vampire Coast[edit | edit source]

Bretonnia[edit | edit source]

Dwarfs[edit | edit source]

High Elves

Skaven[edit | edit source]

Tomb Kings

Mounts[edit | edit source]

Inventory[edit | edit source]

Related abilities[edit | edit source]

Trivia[edit | edit source]

  • As of the Potion of Speed Update to Total War: Warhammer II: Strider attribute now functions correctly (previously Strider only functioned when the unit innately had Strider. Strider now also functions if granted by an item, skill, trait or any other dynamic source)
  • The Total Waaagh! Update increased the functionality of Strider so that units could pass through trees on top of not suffering stat debuffs from terrain. It also created the separate Woodsman (Attribute) and gave new units the ability.