The pallid creatures known as Ghoul Kings are in fact once-proud Strigoi Vampires forced into a troglodytic existence. Though all Strigoi descend from the same ancient lineage of Ushoran, they have devolved to become something far fouler and more hate-filled than their brethren. The Ghoul Kings spend their days creeping through the hidden places of the world, but under cover of night, they will wreak their vengeance at the head of a shambling army of Undead. At times, powerful Strigoi Ghoul Kings raise vast armies around themselves and push south in a desperate attempt to recreate the kingdom they lost. So far, their advance has always been halted by the warmongering tribes of Greenskins blocking the way to the Badlands, or by disciplined armies of the Tomb Kings that stride out from the desert. Yet across the Old World, the minions of the Ghoul Kings have been sighted ever more frequently. Some say the ancient brethren of the Strigoi are uniting under one leader and massing great armies of degenerate beasts in their cavernous lairs. If this is true, no creature - living or dead - is truly safe from their wrath.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
The Strigoi Ghoul King has good melee attack and defense and excellent AP damage, but only 15 armor. This makes him a glass cannon that can tear through armored units but can die very easily to focused missile fire, being mobbed by units with high enough melee attack to hit him, or a hero or lord than can tank his damage long enough to beat him down. The Terrorgheist mount gives him 80 armor, but also negatively affects his melee stats and damage. He has a slightly different set of spells, including a unique variant of raise dead which can summon crypt ghouls or crypt horrors (if overcast). While he is more of a melee fighter than a spell caster, it is worthwhile to get at least this spell as these units are much nastier than zombies or Skeletons.
This page was last edited on 28 August 2020, at 19:42.
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