Sun Dragon

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Sun Dragon
594570 20171007224449 1.png
Wh2 main hef mon sun dragon.png
Overview
FactionHigh Elves
CategoryHigh Elves melee infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Statistics
Icon stat health.png Health: 6000
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 65
Resistance missile.png Damage Resist Missiles: 25
Weapons
Melee
Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 325
Icon stat speed.png Melee Interval: 3.8 s
Protection
Icon stat armour.png
Armor:
37.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This page is about the unit. For the mount see Sun Dragon (mount).

The Sun Dragon is a High Elves flying monster unit in Total War: Warhammer II. Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.

Description[edit | edit source]

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Sun Dragon's Breath: The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups.
  • Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Although he is the weakest dragon in the High Elves´ roster, the Sun Dragon is still very useful. His leadership and melee abilities are solid and allow him to last a while in combat, but his main purpose is burning blocks of enemy light infantry with his flame breath. He is at his best when fighting factions that rely on quantity over quality, like Skaven, Tomb Kings or Greenskins. For maximum efficiency, position him so that he can burn stationary enemy units from the sides down your frontline and target the biggest cluster of foes. Afterwards charge in and scatter the enemy infantry through a combination of morale shock from losses and his Fear and Terror abilities. Repeat as needed. Notably, the sun dragon has the highest charge bonus of the dragons, but is weakest in terms of melee attack and defence. This further emphasizes its ability to charge in and do lots of damage before flying away. When attempting such a maneuver, beware of enemy handgunners, cannons or any other unit with very high armor piercing missile damage. While his scaly skin gives the Sun Dragon some resistance against missile damage, he will not last very long under concentrated fire and is a rather big target.

Dragons in general are extremely expensive in terms of upkeep, but the High Elves can combine a rare trait found on Princes and Princesses bought with lots of Influence with the Landmark building in Vauls Anvil (Caledor) to substantially reduce these costs.