Swordmasters of Hoeth

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Swordmasters of Hoeth
Wh2 main hef swordmasters of hoeth.png
Overview
FactionHigh Elves
CategoryHigh Elves melee infantry
Unit size100
Recruitment
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 46
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 20
Weapons
Melee
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 14
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
67.5%
Shielded units will block the following percentage of missile damage from the front Shield: 20%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Swordmasters of Hoeth is a High Elves melee infantry unit in Total War: Warhammer II. Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.

Description[edit | edit source]

Swordmasters are exemplars of the martial arts. Each has studied warfare and personal combat for decades, or even centuries. It is even said that the highest masters of the order can slay a foe with but a touch, or kill with a single precisely-pitched whistle. When Ulthuan marches to war, none go more eagerly than the Swordmasters of Hoeth, for only in war can they truly unleash the full extent of their deadly art. As they advance, their blades blur and weave, knocking aside arrows in mid-flight and leaving trails of bloody spray wherever Hoeth-forged steel tastes flesh. The Swordmasters' greatswords are forged beneath the Tower of Hoeth, by smiths whose secrets are the envy of even the priests of Vaul. Each elegant blade is as long as an Elf is tall, yet is balanced so perfectly that, to a warrior skilled in its usage, it seems as light as a feather. So keen is the greatsword's edge, and so enduring are the enchantments woven into its blade, that its sharpness is never dulled, no matter how many helms or skulls are cloven by its strikes.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Deflect Shots: The art of deflecting arrows with a greatsword is painful to learn; such training is discouraged by Bladelord officers, but no true Swordmaster will let caution best his pride.

Strategy[edit | edit source]

Click here to add a strategy!

Swordmasters excel at killing enemy infantry, all their stats are geared towards it, but they are not meant to be holding the line in a battle of attrition. Let Spearmen or Phoenix Guards take the enemy charge, then attack with the Swordmasters (preferably around the flanks). Due to their relative fragility for an elite unit, they are best supported by a Mage with healing spells (Lore of Life or Lore of High Magic).