Syreens

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Syreens
Wh2 dlc11 cst syreens.png
Overview
FactionVampire Coast
CategoryMelee Infantry
Unit size45
Recruitment
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 215
Statistics
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 14
Resistance physical.png Damage Resist Physical: 75


Weapons
Melee
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Syreens is a Vampire Coast melee infantry unit in Total War: Warhammer II. Their howls turn even the bravest sailors stark white, spearing their souls like a lance through the heart.

Description[edit | edit source]

In the dark, dingy taverns of filthy, pirate-infested places like Sartosa, tales are told of the ethereal horrors that haunt the most cursed corners of the oceans. The Vampire Coast is the most notorious of such places, and around its perilous shores and rocky outcrops where many a galleon has met its end, there lurk the ghostly Syreens. With howls that can turn even the bravest men stark white, spearing their souls like a lance through the heart and causing them to die of shock, they are like the Tomb Banshees of the Old World – tortured souls of evil Sorceresses who fear crossing the void to face whatever punishment awaits them for their malevolence. A single Syreen is a horrific thing to encounter, but it is not unheard of for the Necromantic Lords of the sea to bind them into terrifying groups to serve their nefarious purposes.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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