Talons of Tor Caleda (Archers - Light Armour)

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Talons of Tor Caleda
Wh2 main hef archers light armour.png
FactionHigh Elves
CategoryHigh Elves missile infantry
Unit size90
Icon treasury.png Cost (MP): 550 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition 24
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Talons of Tor Caleda (Archers - Light Armour) is a High Elves Regiment of Renown missile infantry unit in Total War: Warhammer II. Fighting with virtue innate and an innate loyalty to their kin, the Talons eschew obedience for righteous cause.

Description[edit | edit source]

At the time of the Dark Elf invasion, it was rare for warriors of Caledor to serve upon the gates, for Imrik had otherwise been true to his word that the Dragonrealm would stand alone. However, a few regiments chose to go against their prince's wishes, seeing loyalty to their comrades as more important than obedience to their prince. The Talons of Tor Caleda were made up of such forces, their defiance all the more paining to Imrik as their banner was first raised in the city from which the prince ruled.

Abilities[edit | edit source]

  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Strategy[edit | edit source]

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This unit imbues the Flammable! Contact Effect and deals fire damage with its missiles. They also have Martial Mastery rather than Martial Prowess which is a better bonus to their melee stats, making them decently survivable overall. Generally, however they are a valuable unit for imbuing fire weakness and using the fire damage from Sisters of Avelorn or dragons/phoenixes to capitalize on.

Another note is that they have 70% fire resistance which is niche, but makes them incredibly resistant to such damage.