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Though frail, the power of his knowledge and tactical thought is mighty indeed.

Teclis is a High Elves High Elves Legendary Lord unit introduced in Total War: Warhammer II. In the campaign, he leads the Order of Loremasters Order of Loremasters.

Description[ | ]

Among the High Elves the names of Tyrion and Teclis are spoken with hushed respect. The fame of those twin brothers extends throughout Ulthuan and into the lands beyond. Born into one of the oldest families of Ulthuan, the brothers can trace their line back to the doomed Aenarion, first and mightiest of the Phoenix Kings of Ulthuan. It is their destiny to perform mighty deeds and shape the fate of kingdoms. Teclis is Tyrion's twin brother, but two more different siblings would be hard to find. Where the curse of Aenarion has yet to leave an obvious mark upon Tyrion, it has made his brother frail and caustic. Indeed, so feeble is Teclis that his body can only be sustained by the consumption of magical potions. Yet no-one, least of all Tyrion, sees Teclis as the weaker twin - his destiny merely lies along another path. Teclis has been blessed with a talent for magic that makes him preeminent, not only amongst the mages of Ulthuan, but in the whole world. Though it is little acknowledged in Naggaroth, the Witch King accedes that Teclis is his superior and, since the Battle of Finuval Plain, has taken care not to come into direct conflict with his younger cousin. It is even claimed that Teclis' power approaches that of the great Necromancer Nagash, so it is fortunate that he has devoted his life to thwarting the powers of Chaos and death.

Introduction description[ | ]

While Tyrion remains in Ulthuan to defend its borders, Teclis looks further afield for the answers that might save the Vortex. Accompanied by a host of Loremasters from Saphery, the Archmage begins his search on the west coast of Lustria. Way-fragments are needed to power the Ritual of Prophecy that may lead to the world's salvation.

Attributes[ | ]

Spells[ | ]

Teclis has access to a mix of spells from the Lore of Beasts, Lore of Fire, Lore of Heavens, Lore of Life, Lore of Light, and Lore of Shadows:

Bound Spells[ | ]

Campaign only[ | ]

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

Eye of the Vortex[ | ]

Wh2 main hef swordmasters of hoeth Wh2 main hef spearmen Wh2 main hef spearmen Wh2 main hef archers Wh2 main hef archers Wh2 main hef mon phoenix frostheart

Mortal Empires[ | ]

Wh2 main hef swordmasters of hoeth Wh2 main hef spearmen Wh2 main hef archers Wh2 main hef archers Wh2 main hef mon great eagle Wh2 main hef art eagle claw bolt thrower

Immortal Empires[ | ]

Wh2 main hef swordmasters of hoeth Wh2 main hef spearmen Wh2 main hef spearmen Wh2 main hef archers Wh2 main hef cav tiranoc chariot Wh2 main hef mon phoenix frostheart Wh2 main hef art eagle claw bolt thrower

Lord effects[ | ]

  • Magic campaign Winds of Magic power reserve change: +30% when increasing
  • Wh main spell fire fireball Bound spell: "Fireball"

WH2[ | ]

  • Magic Winds of Magic power reserve: +30
  • Wh main spell fire fireball Bound spell: "Fireball"

Character traits[ | ]

Personal trait[ | ]

Trait high elves Pre-Eminent Mage: This body may be frail, but never doubt the strength of the mind, or the heart within it.

  • Magic campaign Winds of Magic power reserve change: +30% when increasing
  • Wh main spell fire fireball Bound spell: "Fireball"

Defeat trait[ | ]

Trait high elves Ruin Unrestrained: With Teclis defeated, who will drive back the forces of Chaos from the world?

  • Magic campaign Winds of Magic power reserve change: +10% when increasing (Icon ArmyLord's army)

Warhammer II Defeat trait[ | ]

  • Magic Winds of Magic power reserve: +10 (Icon ArmyLord's army)

Talent Tree[ | ]

Chapter objectives[ | ]

  • Into the Jungle - Capture and occupy a settlement belonging to this faction: Sentinels of Xeti - Rewards: Treasury: +1000, Influence: +2, Way-fragments: +8
  • Jungle Dominance - Maintain control of 1 province - Rewards: Treasury: +2000, Influence: +5, Way-fragments: +7

Strategy[ | ]

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Teclis is one of the best spellcasters, combining spells from multiple lores of magic. He provides nets, healing, buffs for allies, debufs for enemies, direct damage, vortex, and wind spells. He is only missing magic missiles and a hiding spell, in terms of overall types of spells. With Teclis one should focus on maximizing their magic usage to win battles. He is the best spellcaster in the game and should be utilized as such.

The Potion of Charoi gives him a large heal at the cost of a boost to his cooldowns. The Sword of Teclis turned him into a decent melee combat temporarily, but was changed in The Total Waaagh! Update to improve his power recharge and power reserves (further boosting his already immense magical abilities). These two items used wisely and strategically can enable Teclis to deal damage to stronger enemies and heal himself when he is targeted.

On his Elven steed he is quite quick and can outrun most threats as well giving him the positioning to cast his spells and avoid dangerous enemies. If you own The Warden and the Paunch Teclis gains access to an Arcane Phoenix mount which makes him a very mobile flying combatant. He gains the melee strength to deliver shock damage, but should not be left in sustained combat.

Campaign Guide[ | ]

Gallery[ | ]

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