- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
- Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest): This unit can hide in forests until enemy units get too close.
Advertisement
Wh encourage hideForest fear terror
Template page
Advertisement