- Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that have terror are immune to terror and fear themselves.
- Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
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Wh fatigue fear terror
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