Templehof Luminark (Luminark of Hysh)

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Templehof Luminark
Wh dlc04 emp templehof luminark.png
Magic chariot.png
CategoryMagic Chariot
Crew size2
Artillery pieces1
Icon treasury.png Cost (MP): 1900 (1900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 475
Icon stat health.png Health: 3171
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 50
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 13
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 495
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 855
Weapon damage.png Explosive Damage: 270
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 630
Icon stat ammo.png Reload Time: 15.4
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 300
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Templehof Luminark (Luminark of Hysh) is a Empire war machine unit. The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.

Description[edit | edit source]

A Luminark of Hysh is a large and complex magical war machine created by the Wizards of the College of Light Magic. Each consists of an array of enchanted mirrors and aether-lenses, resembling the innards of a vast magical telescope mounted atop a great wheeled platform. These mystical weapons are crewed by a pair of Acolytes - students of the Patriarch of the Light College himself - who tend to the machine's array of precision instruments. As the Acolytes set about focussing lenses, tilting prisms and polishing mirrors, they continuously intone spells to channel the Wind of Hysh. As the invocations gain in tempo and volume, the Orb of Sorcery at the machine's core glows with increasing ferocity until a blinding white light leaps through the Luminarium's arcane optics, manifesting in a destructive beam of soulfire so intense that it vaporises anything in its path.

Attributes[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Low Rate of Fire: This unit has a very low rate of missile fire.
  • Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Solheim's Bolt of Illumination: The Luminark fires a highly-accurate beam over large distances, causing tremendous damage to its target but with a small area of effect, making it a poor choice against weak infantry.

Abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

This Luminark comes with a bound Net of Amyntok from the Lore of Light. In this way, it can net down a target for it to devastate with its massive damage. Or to stop a unit from harassing it so it can level its laser beam at its target.

Do NOT allow this to fire at will. It is unlike other war machines in that it is highly accurate yet has low area of effect. Left to its own devices it can kill maybe ten units a battle with its incredibly low rate of fire... so target units with high hitpoint, don’t let that be 10 zombies! (it can pretty much level a giant with one hit!)