Terradon Riders (Fireleech Bolas)

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Terradon Riders
Wh2 main lzd mon terradon fireleech.png
Unit cat icon wh2 main lzd terradon.png
Overview
FactionLizardmen
CategoryLizardmen cavalry
Unit size8
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Buildings required:
Weapon-Crafters' Commune
Statistics
Icon stat health.png Health: 356
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Ranged
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Weapon damage.png Explosive Damage: 27
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 11
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 80
Modifier icon flaming.png Flaming Attacks: Yes
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Terradon Riders (Fireleech Bolas) is a Lizardmen cavalry unit in Total War: Warhammer II. These Lizardmen riders swoop down upon the enemy lines to harass them from above.

Description[edit | edit source]

Terradons are large flying reptiles that have haunted the skies above Lustria since for time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Death from Above: While airborne, this unit can use a special attack to damage enemies below.
  • Fire whilst moving: This unit can fire while on the move.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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