Total War: WARHAMMER Wiki
Register
Advertisement

These Lizardmen riders swoop down upon the enemy lines to harass them from above.

Terradon Riders (Fireleech Bolas) are a Lizardmen Lizardmen missile cavalry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Attributes[ | ]

  • Wh2 main lzd terradon Flying Missile Cavalry
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fire Whilst Moving: This unit can fire while on the move.
  • Death from Above: While airborne, this unit can use a special attack to damage enemies below.

Unit Abilities[ | ]

Active Abilities[ | ]

Strategy[ | ]

With the explosive nature of their flaming projectiles, these aerial riders can tear up groups of high-entity count infantry units, especially when flanking from behind. They are also effectiveness against regenerating and ethereal units.

However, their effectiveness falls off against armor and are completely ineffective against fire resistance. They will also trade poorly with enemy ranged infantry due to their low-entity count.

Advertisement