Terrain

From Total War: WARHAMMER Wiki
Jump to: navigation, search

Terrain is a crucial element on both the strategic and tactical level. Terrain should not be confused with climate or corruption.

Campaign[edit | edit source]

The most important impact terrain has is how it affects movement of armies. Even the most powerful army can be undone if it's outmaneuvered by a more powerful adversary. Additionally, some kinds of terrain cause attrition.

Land[edit | edit source]

Terrain type Movement cost Ambush bonus
Terrain dense forest.png
Dense forest
240
Terrain desert.png
Desert
112
Terrain grassland plains.png
Grassland
80
Terrain hills.png
Hills
144
Terrain hilly light forest.png
Hilly light forest
176
Terrain dense forest.png
Jungle
192
Terrain light forest.png
Light forest
112
Terrain marsh.png
Marsh
192
Terrain mountains.png
Mountain
240
Terrain grassland plains.png
Plains
80
Terrain shallow water lake coast.png
River
2160
Terrain marsh.png
Swamp
240
Terrain tundra.png
Tundra
96
Terrain desert.png
Wasteland
112

Water[edit | edit source]

Terrain type Movement cost Ambush bonus
Terrain shallow water lake coast.png
Coast
64
Terrain shallow water lake coast.png
Lake
60
Terrain ocean.png
Maelstrom
64
Terrain ocean.png
Ocean
128
Terrain ocean.png
Reef
192
Terrain shallow water lake coast.png
River
64

Battlefield[edit | edit source]

Terrain features on the battlefield can play a decisive role in any battle. Hills, mountains, forests and rivers can be used to conceal troops or funnel an enemy’s advance.

  • Most troop-types can be hidden in forests, as long as they walk or remain stationary.
  • Units with the high ground enjoy a significant advantage when fighting on sloped terrain.
  • Steep slopes are impassable, and may be used to cover the flank of an army.
  • Hills and other terrain features can obscure visibility, allowing units to be hidden from the enemy’s line of sight.