Terrorgheist

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Terrorgheist
Wh main vmp terrorgheist.png
Dragon.png
Overview
FactionVampire Counts
CategoryFlying Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Statistics
Icon stat health.png Health: 5658
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 40
Weapons
Melee
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 295
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 3
Protection
Icon stat damage.png Weapon Damage: 125
Modifier icon armour piercing.png Armour-Piercing Damage: 295
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 3
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.
For the mount, see Terrorgheist (mount).

Terrorgheist is a Vampire Counts flying monster unit in Total War: Warhammer. The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies.

In Total War: Warhammer II, a new breath attack was added to the unit, called Death Shriek.

Description[edit | edit source]

In death, a Terrorgheist becomes a nightmare made real. Guided by its master's will, the monstrosity creaks through the clouds above the battlefield on blotch-skinned pinions, its rotten flesh and withered organs open to the night air. Clotted hanks of fur cling in patches to its skeletal neck, and its skull swings from side to side as it tracks its prey on the plains below. It is the deathly shriek of an Unliving Terrorgheist that is perhaps its most fearsome aspect. As the magics of Undeath are worked upon the beast, its cry is transformed from a simple but shockingly loud noise into a barrage of eldritch power. Some say the Terrorgheist's shriek is nothing less than the screams of the damned, channelled directly from the Realm of Chaos. It matters little to the Terrorgheist's prey, for so devastating is its sonic attack that is can cause a man to die of fright in an instant. By venting this unholy noise as it drives down upon its prey, a Terrorgheist can cripple an enemy regiment moments before it slams into the reeling survivors, slaughtering the rest with tooth and claw.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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