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Description[edit | edit source]

Unit size1
Icon stat health.png Health:?
Icon stat morale.png Leadership:?
Icon stat speed.png Speed:?
Icon stat attack.png Melee attack:?
Icon stat defence.png Melee defence:?
Icon stat charge bonus.png Charge Bonus:?
Melee Weapon
Icon stat damage.png Weapon Damage:?
Icon stat armour.png Armour:0

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.