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The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.

Thane is a Karaz-a-Karak Dwarfs Hero unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

The leaders of a Dwarf throng are its Lord and thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.

Attributes[ | ]

  • Wh main dwf champion Melee Specialist
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Hero Actions[ | ]

Embed Hero[ | ]

  • Experience Training

Constant Local Effect[ | ]

  • Public order Spread Control

Target[ | ]

  • Settlement
  • Siege defence Assault Garrison
  • Hero
  • Subterfuge Assassinate
  • Army
  • Disaster Assault Units

Unit Abilities[ | ]

Active Abilities[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities (Multiplayer)[ | ]

Talent Tree[ | ]

Strategy[ | ]

Similar to the Empire Captain, the Thane is a very straightforward melee brawler. They can be stalwart fighters against hordes of infantry and other melee heroes, but if dueling a melee Lord, will likely lose. For this reason, they can be good when paired with your Lord to support each other's combat abilities and help take down tough opponents.

Multiplayer wise, their items are pretty good at helping a Dawi army improve an aspect of its composition. The Silver Horn of Vengance gives a flat 12 boost to charge bonus which is pretty helpful for the low charge values of the Dawi. Most Dawi units have below average charge bonues, but with that boost can deal much more damage when charging.

The Ironbeards Ring can be useful, but you have to have fire damage readily available to capitalize on it. Perhaps best used with a flame cannon, Warriors of Dragonfire Pass, or the Dragonback Slayers (A miner's blasting charge also does fire damage). Notably, it will stack with an enemy's innate fire weakness such as regenerating units, Forest Spirit units, or Norscan Ice units.

The Rune of Dismay is effective at slowing enemies down a small amount. It doesn't do a lot, but hampering an enemy's movement is always helpful for the Dawi so your units can catch them or just give your ranged units more time to target them.

Gallery[ | ]

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