The Arachnarok Queen (Arachnarok Spider)

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The Arachnarok Queen
Wh dlc06 grn mon venom queen 0.png
Grn arachnarok.png
Overview
FactionGreenskins
CategoryGigantic Spider
Unit size1
Recruitment
Icon treasury.png Cost (MP): 2400 (2400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 600
Statistics
Icon stat health.png Health: 6843
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 57
Icon stat attack.png Melee attack: 63
Icon stat defence.png Melee defence: 41
Icon stat charge bonus.png Charge Bonus: 40
Weapons
Melee
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 14
Icon stat range.png Range: 3
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
95.83%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.

The Arachnarok Queen (Arachnarok Spider) is a Greenskins war beast unit. Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.

The Arachnarok Queen has the ability to summon a unit of Spider Hatchlings by using her Maternal Instinct ability.

Description[edit | edit source]

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armor plates. All Gigantic Spiders have a venomous bite that is used to paralyze their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.

Strategy[edit | edit source]

The Arachnarok Queen is a powerhouse of a monster and provides a strong boost to Greenskin armies. She has a bonus for large, good armor piercing, poison attacks, and small ranged attacks for some extra damage. She is a monster slayer and terror/fear helps keep infantry away or disposed of quickly. Her spider summons are also useful for keeping an enemy pinned in place or surrounded while she does the bulk of the damage to it. They can also be used to hold up anti-large infantry or stop archers from focusing high value targets. All in all, a powerful units that enemies of the Greenskins need to account for in their battle plan.