The Beast of Raema

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The Beast of Raema
Wh2 main def war hydra.png
Overview
FactionDark Elves
Category Dark Elves monster
Recruitment
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Statistics
Icon stat health.png Health: 14992
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 62
Icon stat defence.png Melee defence: 58
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance fire.png Damage Resist Flames: 85


Resistance missile.png Damage Resist Missiles: 55
Icon stat armour.png Damage Resist All: 20
Weapons
Ranged
Icon stat damage.png Weapon Damage: 440
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 35
Icon stat speed.png Melee Interval: 3.6 s
Protection
Icon stat armour.png
Armor:
67.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

The Beast of Raema is a Dark Elves monster unit introduced in The Resurgent Update for Total War: Warhammer II. It is based on a War Hydra.

The Beast of Raema only appears in campaign, when the player is playing as Norsca or Wintertooth. He is an enemy fought by the player as part of a monster hunt.

Description[edit | edit source]

Abilities[edit | edit source]

  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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