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Total War: Warhammer Wiki
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The Black Pyramid of Nagash (building)
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The Black Pyramid of Nagash (building)
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{{Infobox building |image =Special pyramid of nagash.png |faction =[[Special]] |type =Special landmark building |costs = {{{!}}width="100%" ![[File:icon_income.png|left|15px|link=]] Costs: {{!}} 10000 {{!}}- ![[File:icon_hourglass.png|left|15px|link=]] Build time: {{!}} 20 {{!}}} |units = |effects = ;Vampire Counts {{effects description wh_main_effect_agent_recruitment_xp_all_agents|+3}} {{effects description wh_main_effect_character_stat_mod_ward_save_magic|+10}} {{effects description wh_main_effect_economy_gdp_industry|+2000}} {{effects description wh_main_effect_military_force_winds_of_magic_depletion_mod_other|+30}} {{effects description wh_main_effect_religion_conversion_undeath|+50}} {{effects description wh_main_effect_religion_osmosis_undeath|+25}} {{effects description wh_main_faction_xp_increase_generals|+3}} {{effects description wh_main_faction_xp_increase_generals_hidden|+3}} ;Other {{effects description wh2_main_effect_religion_conversion_undeath_building_bad|+20}} {{effects description wh_main_effect_agent_recruitment_xp_all_agents|+3}} {{effects description wh_main_effect_character_stat_mod_ward_save_magic|+10}} {{effects description wh_main_effect_military_force_winds_of_magic_depletion_mod_other|+30}} {{effects description wh_main_faction_xp_increase_generals|+3}} {{effects description wh_main_faction_xp_increase_generals_hidden|+3}} |garrison = |id = wh2_main_special_pyramid_of_nagash_other }} :''For the settlement of the same name, see [[The Black Pyramid of Nagash (settlement)]].'' '''{{PAGENAME}}''' is a special [[landmark]] building in ''Total War: Warhammer II''. The first of Nagash's great and powerful edifices. Even millennia later it is still surrounded by fell magic. Location: Black Pyramid of Nagash, [[Great Mortis Delta]] (Eye of the Vortex, Mortal Empires) ==Effects== ;Vampire Counts {{effects description wh_main_effect_agent_recruitment_xp_all_agents|+3}} {{effects description wh_main_effect_character_stat_mod_ward_save_magic|+10}} {{effects description wh_main_effect_economy_gdp_industry|+2000}} {{effects description wh_main_effect_military_force_winds_of_magic_depletion_mod_other|+30}} {{effects description wh_main_effect_religion_conversion_undeath|+50}} {{effects description wh_main_effect_religion_osmosis_undeath|+25}} {{effects description wh_main_faction_xp_increase_generals|+3}} {{effects description wh_main_faction_xp_increase_generals_hidden|+3}} ;Other {{effects description wh2_main_effect_religion_conversion_undeath_building_bad|+20}} {{effects description wh_main_effect_agent_recruitment_xp_all_agents|+3}} {{effects description wh_main_effect_character_stat_mod_ward_save_magic|+10}} {{effects description wh_main_effect_military_force_winds_of_magic_depletion_mod_other|+30}} {{effects description wh_main_faction_xp_increase_generals|+3}} {{effects description wh_main_faction_xp_increase_generals_hidden|+3}} ==Strategy== {{strategy}} <br> To combat the +20 Vampiric corruption province effect after building the Black Pyramid of Nagash, follow these steps: # Construct the Royal Burial chamber in at least 3 (4 is ideal) of the following provinces as possible: Land of the dead, Great Desert of Araby, Ash River and the Shifting Sands. # Construct the Pyramid of Alcadizaar and Pyramid of king Khatep in the Shifting Sands province. # # Land of the Dead # Construct the Pyramid of Prince Tutankhanut and the Pyramid of King Phar in the Ask River province. # Construct the Pyramid of Settra and the Pyramid of Amenemhetum in the Land of the Dead province. # If these steps are all completed (in any order) and there is still an increase in Vampiric corruption, choose the 'Cleanse Corruption' skill for as many Liche priests as needed and send them to the province. [[Category:Special landmark buildings]]
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