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The Pirate King's personal band of zombie gunmen are a toxic mixture of black powder and noxious imbuements.

The Black Spot (Zombie Pirate Gunnery Mob - Handguns) are a Vampire Coast Vampire Coast Regiment of Renown missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Zombies are clumsy, drudge-like combatants, so more potent forms of magic are usually required to give them the dexterity required to operate firearms. Fortunately for seafaring Necromancers, all those who perish on the ocean are touched by the powerful magic of Galleon’s Graveyard – an oceanic realm of the Unliving that exists between the tangible and intangible worlds, sucking in the world’s shipwrecked vessels and the drowned corpses of their passengers and crews. The weapons of those reanimated from the depths may be rusted and sodden, but many zombies cling to the guns they held so dearly in life and use them with additional help from residual muscle memory. Wielding a shabby collection of black powder weapons long past their best, the Zombie Pirate Gunnery Mob appear to gain a small spark of the satisfaction they enjoyed in life through the random discharge of noisy, indiscriminate firepower.

Attributes[ | ]

  • Missile infantry rifleMissile Infantry
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Unit Abilities[ | ]

Passive Abilities[ | ]

Difference from Zombie Pirate Gunnery Mob (Handguns)[ | ]

  • Unit effect positive New Attribute: Charge reflector vs large Charge Defense vs. Large
  • Unit effect positive New Attribute: Charge reflection Charge Reflection
  • Unit effect positive Icon stat morale Leadership increased to 45
  • Unit effect positive Icon stat attack Melee Attack increased to 20
  • Unit effect positive Icon stat defence Melee Defence increased to 14
  • Unit effect both Weapon damage character Weapon Strength increased to 27
    • Unit effect negative Icon stat damage base Base Weapon Damage decreased to 8
    • Unit effect positive Modifier icon armour piercing Armour-Piercing Weapon Damage increased to 19
    • Unit effect positive Modifier icon bonus vs large Bonus vs. Large increased from 0 to 13
  • Unit effect positive Ranged damage character Missile Damage increased to 24
  • Unit effect positive Icon cooldown Reload Time decreased to 11.48
  • Unit effect negative Icon status melee 24px Attack Interval increased to 4.5
  • Unit effect negative Icon treasury Cost increased from 550 to 800 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 138 to 200

Strategy[ | ]

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