The Bloody Handz
The Bloody Handz
They were introduced in a update in October 2016. They are free content, but they must be manually downloaded from Steam here.
Background[edit | edit source]
|“||Da Godz speak ta me. Listen, and I’ll tell ya.||„|
Traditionally, the Greenskins wander the Badlands as individual tribes, only coming together when the call to Waaagh! goes out. One such occasion is now; Wurrzag - aligned with the Orcs of the Bloody Handz tribe, who seek the greatness they believe 'Da Great Green Prophet' can bring them - is abroad, and has wandered into the Dragonback Mountains in search of more than just plunder and the inevitable scrap to get his filthy green hands on it.
Wurrzag desires greatness for all his kind - for Greenskins to go beyond being merely an avaricious rabble and "reach for da skies". This will bring his force into conflict with other, potentially-sneakier Greenskins, plus bands of humies, stunties, and whatever-else dares get in their way. War is exactly what da Green Godz - Gork and Mork - want; they want it bloody and climactic, and they want it right now! And who is Wurrzag - most pious of all Orcs - to go against the word of da Godz? Exactly. Waaagh!
In battle[edit | edit source]
In campaign[edit | edit source]
Plays largely the same as the regular Greenskins faction, with the following exceptions:
Lord Choices[edit | edit source]
Savage Ways[edit | edit source]
Savage Ways allows The Bloody Handz to recruit the following Savage Orcs units from any settlement they control. Unlike most other Greenskins factions, they are not limited to recruiting these units in a settlement which has the Savage Orcs resource. This encourages recruiting of these powerful units earlier and more often.
- Savage Orcs (Unit)
- Savage Orc Big 'Uns
- Savage Orc Arrer Boyz
- Savage Orc Boar Boyz
- Savage Orc Boar Boy Big 'Uns
Start Position[edit | edit source]
Starts in Western Badlands.