The Bolt-fiends (Darkshards - Shields)

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The Bolt-fiends
Wh2 dlc10 def darkshards shields ror.png
Overview
FactionDark Elves
Category Dark Elves missile infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Statistics
Icon stat health.png Health: 55
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Ammunition 18
Icon stat ammo.png Reload Time: 30
Weapons
Melee
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
RangedTemplate:Wh2 main def repeater crossbow ror 0
Protection
Icon stat armour.png
Armor:
22.5%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

The Bolt-fiends (Darkshards - Shields) is a Dark Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. A bolt in the eye is a terrible way to die, and the calling card of the Bolt-fiends.

Description[edit | edit source]

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Shieldbreaker: This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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