This province contains a settlement called Karond Kar. For the minor faction with the same name, see Karond Kar.
The Broken Lands is a province in Naggaroth, introduced in Total War: Warhammer II. It is located on the eastern coast, exposed to attack from the sea, but also a good launching point to attack other lands.
The Black Creek Spire settlement does not exist in Mortal Empires. In Mortal Empires, Nagarythe starts in The Black Coast instead.
These eastern isles of Naggaroth lie entirely exposed to the northern elements, and are perpetually battered by gale-force winds, icy rain and tidal waves the size of mountains. At their tip is Karond Kar, standing sentinel at the mouth of the Sea of Chill, and the first port of call for every ship bearing slaves into the Dark Elves empire. More than anything its terrain and weather guard the Dark Elves from retribution here, because it is really only them that would wish to possess such a lonely, bitter place.
Frozen Sea · Kraken Sea · Northern Sea of Chaos · Gulf of Kislev · Sea of Claws · Southern Sea of Chaos · The Albion Channel · The Great Ocean · The Shard Coast · Sea of Chill · Sea of Malice · The Forbidding Coast · Sunken Lands · The Isles · The Mistnar Crossing · The Bleak Sea · Straits of Fear · The Boiling Sea · Sea of Squalls · Sea of Serpents · Straits of Lothern · Scorpion Coast · Tarantula Coast · The Vampire Coast · The Turtle Shallows · The Far Sea · Worm Coast · Mangrove Coast · The Lustria Strait · Daemon's Landing · The Churning Gulf · The Southern Straits · Gulf of Medes · Shark Straits · The Pirate Coast · The Black Gulf · Tilean Sea · The Estalia Coastline · Middle Sea · Serpent Coast · The Daemonium Coast · Shifting Mangrove Coastline · The Eastern Isles · The Sea of Dread · Eastern Sea of Dread · The Jade Sea · Lizard Sea · Sea of Storms · Straits of Nagash · The Bitter Sea · Northern Straits of the Jade Sea · The Inner Sea · Straits of Chaos