The Devils of Swartzhafen (Vargheists)

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The Devils of Swartzhafen
Wh dlc04 vmp devils swartzhafen.png
Overview
FactionVampire Counts
CategoryFlying Monstrous Infantry
Unit size12
Recruitment
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Statistics
Icon stat health.png Health: 395
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 92
Icon stat attack.png Melee attack: 47
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 26
Weapons
Melee
Icon stat damage.png Weapon Damage: 72
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Protection
Icon stat armour.png
Armor:
7.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

The Devils of Swartzhafen (Vargheists) is a Vampire Counts melee infantry unit. No longer Vampires, but fighting with the same insane savagery.

Description[edit | edit source]

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

Abilities[edit | edit source]

  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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