The Flock of Djaf (Carrion)

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The Flock of Djaf
Wh2 dlc09 tmb mon carrion ror.png
Overview
FactionTomb Kings
CategoryTomb Kings melee infantry
Unit size?
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Statistics
Icon stat health.png Health: 532
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 22
Weapons
Melee
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 45
Icon stat speed.png Melee Interval: 4 s
Modifier icon magical.png Magical Attacks: 1
Protection
Icon stat armour.png
Armor:
33.75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

The Flock of Djaf (Carrion) is a Tomb Kings melee infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. The keen eyes of Djaf’s Carrion can spot a meal - or an artillery target - over great distances.

They are one of the Legions of Legend.

Description[edit | edit source]

Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Death from Above: While airborne, this unit can use a special attack to damage enemies below.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

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