The Green Knight

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The Green Knight
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Overview
FactionBretonnia
CategorySpecial cavalry hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:
Statistics
Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 56
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 85
Resistance physical.png Damage Resist Physical: 55


Weapons
Melee
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
Unarmored
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

The Green Knight is a unique hero cavalry unit for Bretonnia, introduced in Total War: Warhammer when Bretonnia was made into a free playable faction. The Green Knight can be recruited in campaign once the player has achieved certain levels of Chivalry. This can only be done a limited number of times, and also the Green Knight himself only lasts a limited number of turns before disappearing.

However while he is present, the Green cannot be assassinated/wounded through hero actions, or killed in battle. His strength and ethereal ability make him quite powerful.

(As of the Doomsayers Update for Total War: Warhammer II, the Green Knight in Mortal Empires is now available for 25 turns not 15, and when at max Chivalry he has unlimited uses.)

Description[edit | edit source]

The Green Knight is the holder of secrets and keeper of the way, whose strength is the quester's ultimate test. He is a well-known figure of Bretonnian folklore, stories and poems about him being amongst the most popular in the Kingdom. A common character in puppet shows and plays performed for peasants and Kings like, the Knight is bedecked in strange, ivy-covered armour and intones his famous line "None shall pass!". The traditional nemesis of the valiant Questing Knights of these tales, the Green Knight challenges them to duels so that they might prove their worth to the Lady, and thus sup from the blessed Grail. However, most folk do not realise that these stories are bound in fact; the Green Knight is the sacred protector of Bretonnia, and his spirit-essence is intertwined with the land and the Lady of the Lake herself. He has appeared to many Questing Knights throughout history, who subsequently spoke of the sky clouding over with the darkness of twilight and a green mist seeping from the earth, slowly taking the shape of a figure riding a snorting steed. Then the Green Knight appears, brandishing a glowing blade, his eyes ablaze with fey light!

Attributes[edit | edit source]

  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities[edit | edit source]

Ability Description
Wh dlc07 hero abilities dolorous blade.png
Dolorous Blade Glowing with an uncanny light, each stroke of this sword effortlessly carves the foe clean through.
Wh dlc07 hero passive sacred guardian.png
Sacred Guardian “None shall pass!”
Wh main lord passive the blessing of the lady.png
The Blessing of the Lady The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.

Spells[edit | edit source]

  • None

Items[edit | edit source]

Character traits[edit | edit source]

  •  ???

Mounts[edit | edit source]

Hero actions in campaign[edit | edit source]

  •  ?

Notable campaign skills[edit | edit source]

  •  ?

Strategy[edit | edit source]

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