The Grey (Shadow Warriors)

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The Grey
Wh2 dlc10 hef inf shadow warriors ror.png
Overview
FactionHigh Elves
Category High Elves missile infantry (Regiment of Renown)
Recruitment
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325
Statistics
Icon stat health.png Health: 72
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition 20
Icon stat ammo.png Reload Time: 30
Weapons
Melee
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Ranged
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Perfect Vigour: Even when performing the most fatiguing actions, this unit never loses vigour.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

The Grey (Shadow Warriors) is a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.

Description[edit | edit source]

The band of Shadow Warriors known only as The Grey take their name from the ashen cloaks that conceal them. Descended from those who swore fealty to Malekith before his treachery was revealed, The Grey have slain Dark Elves beyond counting in a blood feud spanning five millennia. Since the Sundering, they have battled ceaselessly to redeem the honour of their family names, the burden of shame and obligation passed from father to son.

Abilities[edit | edit source]

  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

This Regiment of Renown gains the ability Snipe which allows them to shoot without being revealed and Loec's Shroud which helps them hide and escape enemies. Snipe is useful as it requires the foe to have an enemy nearby in order to target this unit with melee or ranged attacks. Thus, these units are some of the ultimate harassing units, sneaking up and targeting a vulnerable unit and kiting back into hiding with their ability. If they get caught, they also have decent melee stats and may win a prolonged engagement.

Like every other High Elf archer unit outside of the Sisters of Avelorn, their armour piercing at ranged is quite bad so avoid heavily armoured targets unless you want to simply overwhelm with volume of fire. Notably, their armour-piercing in melee is good for an archer unit.