The Hellbeast of Seep-Gore

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The Hellbeast of Seep-Gore
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Overview
FactionSkaven
Category Skaven monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Statistics
Icon stat health.png Health: 17092
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 25
Resistance physical.png Damage Resist Physical: 25
Resistance missile.png Damage Resist Missiles: 55
Weapons
Ranged
Icon stat damage.png Weapon Damage: 350
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 20
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

The Hellbeast of Seep-Gore is a Skaven monster unit introduced in The Resurgent Update for Total War: Warhammer II. It is based on a Hell Pit Abomination.

The Hellbeast of Seep-Gore only appears in campaign, when the player is playing as Norsca or Wintertooth. It is an enemy fought by the player as part of a monster hunt.

Description[edit | edit source]

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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