The Huntsmarshal's Expedition

From Total War: WARHAMMER Wiki
Jump to: navigation, search
The Huntsmarshal's Expedition
Tw2 huntsmarshalsexpedition.png
General data
TypePlayable subfaction
CategoryThe Empire
RulerMarkus Wulfhart
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territory
Eye of the Vortex
Mortal Empires
ClimatesPrefers savannah, jungle and temperate island
Racial capital
  • Altdorf
  • Distinct features
    Bullet icon empire magic colleges.pngColleges of Magic:Harness multiple Lores of Magic to bolster the Empire's strength and destroy its enemies.
    Bullet icon empire units.pngVaried unitsLarge and varied unit roster with a wide range of infantry, cavalry, artillery and other unit types.
    The Huntsmarshal's Expedition require The Hunter and the Beast paid DLC to play as.

    Overview[edit]

    The Huntsmarshal's Expedition is a playable subfaction of The Empire introduced in Total War: Warhammer II. It is led by Markus Wulfhart and can be found in northern Lustria.

    The Empire is the largest human nation in the Old World. They are a proud country built on steel, gunpowder and faith in their patron god Sigmar. They are based on the real world Holy Roman Empire during the 16th and 17th centuries. Their army combines Spearmen, Knights and Cannons with fantasy elements such as Battle Wizards, Steam Tanks and Griffons. Markus Wulfhart's faction focuses on hunting the Lizardmen, favoring ranged gameplay with archers, handgunners and crossbowmen.

    How they play[edit]

    A summary of Empire gameplay:

    • Units: The Empire have an extremely large and diverse roster with almost every unit type represented. Infantry form the core of their army, backed up by strong cavalry and artillery.
    • Regiments of Renown: These are unique, more-powerful versions of regular Empire units.
    • Emperor's Mandate: Receive the Emperor's Acclaim by advancing the Empire's cause in Lustria, leading to the provision of better quality troops to reinforce the expedition.
    • Wulfhart's Hunters: Attain the services of some of the finest hunters ever to have lived.
    • Colleges of Magic: The Empire can recruit 7 different kinds of spellcaster heroes, who have access to a total of 42 spells – the most of any faction.

    Background[edit]

    "The monsters shall be slain."

    Markus Wulfhart, known by his title as the Huntmarshal, is the Emperor's "Captain of Scouts" and one of the most successful hunters and monster slayers in the entire Old World. Markus was originally an ordinary inhabitant of the village of Drakenburg, situated within the deepest forest lands of the Middenland province.

    As Huntsmarshal, he is now the commander of all Imperial scouts as well as the leader of his own band of monster hunters.

    "Wulfhart's Hunters," as they call themselves, are an elite rag-tag group of trappers, hunters, archers and scouts drawn from all over the Empire. Nowhere else in the Emperor's armies can a more diverse group of warriors be found in one unit.

    Such grim men come from as far south as Wissenland, or as far north as Middenland. City-born men of metropolises like Nuln or Altdorf rub shoulders with their comrades of more rural birth from the agricultural lands of Averland or Stirland.

    These brave men fight side-by-side under the charismatic leadership of Markus Wulfhart, and any regional differences are snuffed out instantly under his command. An eternal bond of brotherhood is forged as they fight against a common foe.

    Under the masterful leadership of Markus, Wulfhart's Hunters have earned the respect of their countrymen by being the most accomplished group of monster slayers in the Empire, and some say the entire Old World. Such hunts include the killing of the Talonbeast of Stirland, the Ostermark Ice Dragon, and even the Chimera of Flamespire Peak, to name just a few.

    Whilst lesser men would run horrified by the monsters the world harbours in its dark corners, Wulfhart's Hunters stand their ground against such impossible odds, as both Markus and his men calmly steady their bows and aim for the killing strike.

    In battle[edit]

    The Huntsmarshal's Expedition play like a regular Empire faction in battle, with the addition of a focus on ranged units and War Wagons and unique Heroes.

    In campaign[edit]

    Legendary Lord choices[edit]

    • Markus Wulfhart - a ranged hunter lord who is designed to take on monsters.

    Faction effects[edit]

    • Limited roster: only basic units are immediately recruitable.
    • Reinforcements from The Empire bring powerful units to bolster your armies.
    • Hostile actions will result in retaliation from local factions, giving them leadership and weapon strength but will also provide faster reinforcements.
    • Recruit rank +3 for Huntsman Generals.
    • Diplomatic relations -30 with Lizardmen factions.

    Wulfhart's Hunters[edit]

    Wulfhart can recruit four unique heroes with their own backstories and quests. They are Kalara the Wood Elven Waystalker, Hertwig Van Hal the Witch Hunter, Rodrick L'Anguille the Bretonnian Paladin, and Jorek Grimm the Dwarfen Master Engineer. Completing all of their quests provides unique bonuses during the final battle.

    Climate preferences[edit]

    Climate preferences for The Huntsmarshal's Expedition:

    • Habitable: savannah, jungle, temperate island
    • Unpleasant: temperate, frozen, mountain, magical forest
    • Uninhabitable: chaos waste, wasteland, ocean, desert

    Start locations[edit]

    Eye of the Vortex
    Mortal Empires

    Victory conditions[edit]

    Eye of the Vortex[edit]

    Campaign Victory[edit]
    • At the start of your turn, have at least 100 Acclaim
    • Destroy the following faction(s)
    • Win the following battle:
      • Battle for Itza
    Domination Victory[edit]

    Mortal Empires[edit]

    Short campaign[edit]
    • At the start of your turn have at least 100 Acclaim.
    Long campaign[edit]

    Diplomacy[edit]

    Diplomatic traits[edit]

    Eye of the Vortex:

    •  ?

    Mortal Empires:

    •  ?

    Starting agreements[edit]

    Eye of the Vortex:

    Mortal Empires:

    Strategy[edit]

    Wulfhart begins at war with Tlaxtlan and should continue that goal. From there, his campaign can be drawn in multiple directions. The Vampire Coast and Vampire Coast Mutineers are to the East and will continue to destabilize public order with vampiric corruption (this has the benefit of unlocking Hetwig Van Hal and his missions which are predominantly related to the Vampire Coast). To the West are the Savage Orc tribe, Blue Vipers, who can prove a difficult thorn in the side. Their troops will dumpster Empire troops, but with the right Imperial Supply units, they can be beaten. This will also allow you to link up with the New World Colonies who should be your ally for most of the game. Finally, going South leads to Lizardmen and Skaven, notably Itza and Gor-Rok

    Trivia[edit]

    • The eye getting pierced by arrows on the faction crest is believed to be the one eyed giant that destroyed Markus' home and family in the lore.