The Khepra Guard (Tomb Guard)
The Khepra Guard
The Khepra Guard (Tomb Guard) is a Tomb Kings melee infantry unit in Total War: Warhammer II: Rise of the Tomb Kings. Like the flesh-eating, skull-faced beetle, whose name they bear, this dual-wielding, elite Tomb Guard bring a new level of terror to the battlefield.
Description[edit | edit source]
The Tomb Guard are the partially mummified remains of the king's elite guard. They are exceptional warriors, maintaining all the discipline and martial skill they had in life. In battle, the Tomb Guard form unwavering ranks of armoured warriors. They have spilled the blood of their enemies for countless centuries, and numerous armies have been dashed against their implacable shield wall. Although the Tomb Guard were rewarded with a form of mummification, the embalming rituals used were nowhere near as elaborate as the ceremonies that the Tomb Kings and Tomb Princes underwent. however, the Tomb Guard have been reborn with immortal bodies far stronger and more resilient than the flesh and blood they had in life. Furthermore, Tomb Guards retain more of their former personalities than the massed soldiery of Skeleton Warriors. They awaken with memories of heroic deeds, bloody victories and the unyielding will to destroy their king's enemies still burning strongly in their mind. Above all they remember their duty to protect their Tomb King from harm, and any that threaten their charge are slain, cut down without pause.
Abilities[edit | edit source]
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ↑ Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
Strategy[edit | edit source]
These warriors combine the offensive nature of Nehekhara Warriors with the defensive capabilities of Tomb Guard. They lose shields so are vulnerable to missile fire, but regeneration and magic attacks help make them a damaging anchor point on a quality Tomb Kings front line. Keep away from fire damage.
Trivia[edit | edit source]
Khepra Beetles are a type of flesh-eating insect indigenous to Nehekhara, and are recognised by their skull-shaped carapace.[1a] They are said to be the sacred messengers of Usirian, the God of the Underworld. As his agents in the mortal world, it was through the eyes of these creatures that Usirian would know the sins of all men.